Malten

An odd dichotomy of a place, the mountain range to the north being full of life and inhabited by peaceful monks but the bulk of it a harsh wasteland.

Mountainous Malten
The Mountainous regions of Malten are known for their peaceful ways, perhaps by being close to the Well of Life originally. The people here build along the mountain’s natural terrain often to the point of buildings simply hanging from the cliffs, refusing to force their way too much from their ideals of the natural order. Most people here worship Yggsdral and stay out of the world at large. However they are welcoming to outsiders, making paths and roads seemingly at random in hopes it would help some weary soul find their way to safety. These paths maintained by the many monks who spend their lives training here and typically are considered the ‘warriors’ of the mountain people. Though most would shun that title as peaceful people, they do practice a wide array of martial arts and traditions.

The Well of Life is the center of most of these people’s religious practice. It is a spring at the center of the human continent’s shared mountain ranges. Considered a very spiritual place and blessed by Yggsdral by the locals, bottles of holy water from the well are used for many ceremonies. Most monks are also required to make a pilgrimage to the well in their training, and again after they’ve died to be doused by its water before burial.

Sea of Grass
The majority of Malten is the Sea of Grass. A desolate wasteland where very little lives aside from a short hardy species of grass. Scattered throughout are all sorts of ruins, typically human however many orcish remnants are still found within. This has lead historians to think it may have been where orcs first tried to reconcile their kind after the fall, leading to it being cursed. From what is known now though only wandering monsters that burrow through the earth or can stand long periods without food or water remain here.

Coastal Malten
Other side of the Mountainous people’s coin, violent and xenophobic to a fault. The people who live along the coast rely on the sea’s bounty, hardy animals, and a good helping hand from druidic magic to survive. They form wandering tribes and often take to the sea for long periods of time to raid Vincer and Haldrod’s coastal towns. A warrior culture through and through, they’re especially well known for their Druid-Knights. Terrifyingly powerful warriors who ride specially bred axe beaks and wield druidic magic, said to be able to run across thin air, glide on the surface of water, and summon horrible beasts to aid them.