Elves

A secluded race known across the world for horrible xenophobia. They’re naturally arrogant and aloof, usually described by others as smartasses. The exceptions being those from the Heartwood Alliance or generally unorthodox elves who instead have a fondness for other races or see them as a useful tool. Unable to shake their nature most still come off as self-centered and greedy. The anatomy of an elf is strange, they are functionally immortal. As long as they don’t die of violence or disease their bodies stop aging at around three hundred years. However they also have some limitations on procreation, outside of Jales or one of their Hometrees elves are infertile and completely unable to breed. A fact the rest of the world celebrates.

Elves look as expected mostly, tall, androgynous, lean muscled, and with rather long ears. Though their features are somewhat universal, all elves will always have light brown eyes and auburn hair for example. Their other features also are generally very similar, with the exception of their ears. Due to this elves put a great value into their ears since their shape and size can vary, long upwards growing, firm and pointy ears being most prized. Meanwhile rounded tips and more ‘floppy’ ears are considered an unfortunate trait. But with this elves have also developed a lot of cosmetics to change eye and hair color. In fact in most elven forests it’s considered a crime to style your hair after another elf with similar ears as impersonation is so easy.

The elves are a people who are deeply steeped in alchemy and druidism, heavy with tradition and unwelcoming to change. This is due to their functional immortality, they are not risk takers. The exceptions being the Unorthodox ones, ones who are keen to take risks with their lives for the sake of glory. Most think their undying nature is a divine sign that they were meant for greatness and look to take full advantage of it. The Rooted Druids, highest leaders of elven society, are fine to let those elves go and have developed a special ‘Hometree’ seed they give to elves who leave their forest to see them out. Simply put it’s a seed that once planted and tended to for three days will grow into a fully furnished elven home, complete with fulfilling their odd reproductive needs.

Their currency are leaves from their home forests, alchemically treated to resemble the typical metals. It is possible to make a suit of leaf armor out of these leaves by expending 2000 of the appropriate value (2000 copper for a copper suit). A copper suit grants a +1 diplomacy with elves, silver +2, gold +3, and platinum +4.

Rules changes:
All elves gain the following racial trait:

Unorthodox

As a parting gift you were given a hometree seed. When planted in fertile soil and watered for three days it will grow into a gargantuan tree furnished with living wood items to act as an elven home. It includes a pool of sap which can allow communication back to your home forest. Once planted the Hometree is a normal tree and must be treated as such.

Alternate traits:
Elven Alchemy, Replaces Elven Magic

You were trained as an alchemist from youth. You receive a +2 bonus on Craft [Alchemy] checks and potions or alchemical items you consume last for one increment longer than normal.

Wilds Archer, Replaces Weapon Familiarity, Elven Magic

You are from the Untamed Wilds and retain their knowledge of poisons. You gain proficiency with the shortbow and can apply a single dose of poison to two arrows. If you craft the poison yourself, it adds +1 to the save DC for every 5 points you beat the craft DC.