Haldrod

In short Haldrod is simply unorganized madness compared to the rest of the world. Lush green grasslands to the east, a harsh desert to the west, and filled to the brim with humans, gnomes, and dwarves all fighting to stake their claim. Dozens of small kingdoms form here, each brandishing their own structure and culture. Why exactly? Haldrod is the only land bridge between the western and eastern world making any land close to the crossing point immensely valuable. Coastlines just as much, but being within it means if you’ve got a kingdom and the muscle to enforce it, you can take toll on any goods passing through.

So the entire continent is always at war with itself in some form, borders ever changing and degraded to the point most dwarves not directly dealing with one of the kingdoms within it consider it all the same territory. However nowhere is quiet as prosperous for the right upstart looking to make some coin and leave a mark on history.