Orc Badlands

Nothing much here, a vast cursed desert that defies the natural world. Expeditions into it have found only a few old orcish ruins and even fewer living and incredibly dangerous creatures. The land itself here is murderous, sandstorms that shred flesh from bone and wear armor, magical storms that can cause any sort of strange effect, anomalies which cause parties to vanish without a sound or strange people unlike any in the world to appear from nowhere. Not to mention the few orcs still living in the sands even after the northern portion of the country broke off and began to sink into the sea. Only the most eccentric or suicidal folk dare to enter here.

Ogre Island
A small island broken away from the Badlands, inhabited entirely by a race of tall, lean, sandy skinned creatures similar to ogres. Violent and xenophobic beasts that protect their land for the most part, they’ve held Vincerian exploration parties at bay for centuries now with powerful magic. However rarely a commune can be made through magic, making it known the ogres only want to be left alone to continue some esoteric ‘worship’. Nobody is entirely sure why and the ogres aren’t letting their secrets go.

However others have been more successful, common ogres often migrate to the island and sometimes return with artifacts from the natives. Most seem religious in nature, charms and effigies. But others return with maps and charts of some kind which are yet to be understood.