Amebian

Partially artificial amebians are an ooze like race created by alchemists attempted to create living constructs. Originally spawned by a small group of gnomes in Terranus there was a brief period in the early days of the age of peace where it was a rite of passage among alchemists to create an amebian. This is where most breeds of amebian got their start, however as they were able to reproduce either by splitting or with others of their kind they gradually grew in number. Now they’re looked at similarly to other artificial races similar to the Wyrwoods, however with a bit less respect due to their physical nature. Even having created their own 'language' done through touch, usually meant for one another but with the right learning other races can learn to mimic it.

Amebians loosely resemble a humanoid creature, 5-6 feet tall and weighing anywhere from 120 to 300 pounds depending on the density of their mass. The bulk of their body is a type of ooze which varies in color with shades of green, blue, and purple being most common. At the center of their mass is a core of some kind. Different breeds have different types of core but all amebians have one which acts as their brain and stomach. The exact features otherwise are diverse depending on the individual’s consistency and tastes as they are slight shapeshifters, some might appear as rubbery opaque humans while others have their legs melded together into a single mass, and everything in between.

Ability Score modifiers: +2 Constitution, +2 to one ability score based on their Core ability below.

Type: Amebians are Oozes, however they are not mindless or blind, and they are not immune to critical hits and similar effects.

Size: Medium

Base Speed: 30ft base speed

Languages: Common. Amebians with high intelligence may choose Dwarven, Gnome, Elven, Goblin, or Protean

Core: Each amebian has a core located approximately where a heart would normally be, however there are four core commonly seen among them.

Pearl – These cores are most common, a simple smooth sphere resembling a pearl. The pearl core grants +2 Dexterity and may consume liquids to temporarily increase their size. Once per day they may consume a volume of water or similar safely consumable liquid one size larger than them to benefit from enlarge person for a number of hours equal to their constitution modifier.

Brain – These cores come from more in depth experiments involving biology, creating a brain of condensed ooze matter. The brain core grants +2 Intelligence and may generate an electric pulse from their brain a number of times per day equal to their constitution modifier. This pulse is a melee touch attack that deals 1d6 + Intelligence modifier electrical damage, or can be used on a metal weapon granting it the same damage which does not stack with other magical effects.

Crystal – These cores are crystal like shards formed similarly to pearls. The crystal core grants +2 Charisma and can be used while grappled with another creature or swallowed whole to deal 1d8 + Strength piercing damage once per round.

Membrane – Less of a core, amebians with this have particularly thick mass which is more solid when compressed. The membrane grants +2 Strength and DR/Piercing or slashing equal to 1/4th character level.

Soft Body: Amebians are mostly liquid and can flow around their core with only mild discomfort. They are treated as two size categories smaller for squeezing through spaces.

Ooze Talk: By touching another ooze creature Amebians can silently communicate as if with telepathy. This allows them to communicate with even mindless oozes, albeit at a -8 penalty to any checks related to the communication. This does not protect them from damage caused by contact with an ooze.

Malleable: Amebians can change their shape to a modest degree. They have a +2 bonus on disguise checks and do not need a disguise kit when disguising as another ooze. Once per day they can manifest a natural attack that deals bludgeoning or slashing damage dealing 1d6 damage as a primary attack, they may use this in any form (Such as when polymorphed)

Fluid Dependent: Amebians consume water at a rate of a creature two size categories larger.

Soluble: As their body is mostly liquid excess water can potentially be very dangerous. If an amebian is submersed in water they take 1d8 points of damage each round and are staggered while submersed, and one round after. If a spell or effect specifically creates water they also take this effect.