Mystery

Mystery as an entity doesn't exactly exist but is considered as a force equivalent, or greater, than most gods. Followed more like a group of religions than the followers of any given god, the people who do paying respects to unseen forces that draw them in life.

Mystery has no places of worship as those who follow it do so entirely for their own reasons, making their own small cults over time to praise some small set of ideals rather than the force itself. The few unifying features are that the holy symbol is almost always a black shape, usually very simple and bold. And that they hold respect for the innate madness of reality, that being just another form of the Mystery. As at the end of the day nobody truly knows what the future holds and in time all records will be lost to Mystery, it is a grand equalizer in the eyes of many.

Notable many traveling clerics are those of mystery and while Mystery does have a few commonly seen domains (Those listed) really a cleric of mystery almost draws power from ideals, no two will be the same. One may preach the madness of passing time and the whims of weather but another might call to the earth Mystery has provided and the protection that it gives from wicked forces.

Which is actually one of the most nefarious traits of Mystery. The gods actively fear and obey it, as it seems. They may be weak but many followers of other gods treat those of Mystery with disrespect as the holy men hear their divine patrons recoil at their presence. Some think the gods are bound by rules set by mystery, going from the knowledge that Kurok Malor would be entirely destroyed by unseen forces if he went back on his word. The rare paladins and antipaladins of Mystery are known to be especially curious about the other gods because of this, trying to find the binding rules they abide by.